Quantum computers have long been more of a toy for researchers than a tool for solving complex problems. However, recent advances in the field make exploiting the advantages of fault-tolerant quantum computers feasible in the next 5 to 10 years. It is now time to begin imagining how such devices could be used in practice for game development and deployment. In this work we identify procedural content generation as a very promising area of application and exploration. We examine a selection of algorithmic approaches used in classical procedural content generation and propose promising quantum algorithms that could provide an alternative approach or a computational advantage. We then end with a hypothetical game that exploits a recent quantum algorithm for computing the Jones polynomial exponentially faster than classical computers could.
Procedural Generation and Games at the Dawn of Fault Tolerant Quantum Computers
Időpont:
2025. 09. 26. 10:15
Hely:
BME building F III, seminar room of the Institute of Physics
Előadó:
James Wootton (Moth/Basel)
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